Who is zelda in wind waker




















The final boss coughs up blurry, bit green blood. So much better, right? Nearly every Zelda game recycles elements of the titles that came before it: The Triforce. Three symbols of virtue. The Master Sword. The art direction makes Wind Waker look like a 3D re-imagining of the Super Nintendo classic and the music is absolutely astounding, from the second melody introducing Princess Zelda halfway through the game to the updated version of the Hyrule Castle theme from Link to the Past.

Trust me. The Delivery Bag is used to keep letters, souvenirs, or even documents, and is heavily used in a sidequest regarding a trading sequence that ultimately leads to an optional magical artifact.

Some gameplay elements from Majora's Mask also return here with variations and enhancements. Link can again use a Pictograph Box , which this time has a much more extensive use; for example, there is a sidequest, the Nintendo Gallery, that consists of taking a pictograph of every single character, creature, and any other living being, either divine or merely mortal, in the game. The camera can be upgraded to take full-color shots and, unlike in the game it debuted, it can now support three pictographs.

Another returning element is the ability to control other characters through psychic faculty. After learning the right melody, Link can control seagulls, statues, and secondary characters he previously met in his travels.

This important ability is used in three dungeons, which require the Link to control characters or statues. Unlike in previous Zelda games, The Wind Waker features items with multiple usages. The Grappling Hook , for example, can be used to pass over cliffs and big holes, to steal enemies' items, and to retrieve sunken chests from the sea; the Deku Leaf can be used for flight or to blow gusts of wind.

Bombs can now be used both on land and from the boat the boat includes a long-range Cannon used to fire Bombs while at sea. Elemental arrows are now accessed upon usage of the Hero's Bow instead of as separate items; the Hookshot can both take Link to higher spots and, together with the Iron Boots , be used to remove heavy statues out of the way; and the Boomerang can now hit up to five targets with the same launch.

When the game is cleared for the first time, the opportunity is given to restart it with some important changes; for example, the outfits for Link and Aryll are different than usual, the Hylian text spoken by Valoo , the Deku Tree , and Jabun are translated into English, and the Deluxe Picto Box is available from the start, which not only makes the Color Pictography Quests possible to do earlier, but allows the player to start the Nintendo Gallery at the start of the game; Nintendo Gallery progress from the completed file is retained in the Second Quest file.

The Wind Waker , at first glance, looks less mature than previous installments of the series, but many consider it to be quite emotional, mainly because of the expressiveness of characters, who actually show facial expressions in regards to a situation.

Additionally, its graphical style is said by some to evoke the spirit of the older 2D games more than the N64 games did, [73] as this was very difficult to see in the N64 games because of technology constraints. Some also consider the Eastern-inspired music score to have helped recreate the atmosphere of the earlier games. The game's storyline has more detail and the narrative is much deeper than those of previous games; many aspects of Hyrule's past and its fate are revealed in this game, and it is also revealed that even Ganondorf and the King of Hyrule are more than they appear.

Link is aware that he is not alone on his mission and that others are doing their best to help him progress through his mission. As previously noted in the above sections, the game makes use of cel-shading graphics.

Contrary to popular belief, programming the game with an engine based on this style was more difficult than programming Twilight Princess , after modifying said engine, to favor realistic graphics. Among the visual effects present in the game are the smoking explosion the enemies and most bosses experience after being defeated, as well as the drawings indicating the wind's blow. Also, when something is hit, an instant spark of light can be seen that can light up nearby areas.

Characters' clothes and hair, as well as flags, leaves, trees, and other loose objects are affected by a real-time cloth simulation engine. These elements were present to a limited degree in the prior games for Nintendo 64 , though in this game, they are exaggerated, in part due to the use of cel-shading. Detailed character and object shadows were also implemented this was present in the N64 games' data but strangely unused. The Wind Waker is unique among cel-shaded video games for its lack of an outline around displayed objects and its usage of detailed textures.

The usage of advanced effects, such as light-mapping, heat haze, and depth of field blur also set this game apart from others of its type. The heat haze was also used in Twilight Princess , and the depth-of-field blur was used in subsequent games. The HD remaster of the game adds more visual effects. In addition to the cel-shaded look, more advanced lighting effects and shadows make the game look more realistic.

A bloom effect, first seen in Twilight Princess is also present, which gives a sense of bright sunlight. The game features strings, flutes, and horns in the background, such as when opening a Treasure Chest.

Sometimes, electronic instruments are used in themes such as Gohdan 's boss battle theme, whose main melody is played on an entirely electronic instrument. For the most part, the music is based upon traditional Celtic themes, with several themes using bagpipes. The "intro story" theme is entirely based upon European baroque, renaissance and medieval music and instruments. The game also features Link and other characters being more active with his speech. For example, when Link is stalking Mila , he "meows" when she may have noticed him, or calls certain NPCs with English words.

Though Ocarina of Time was the first Zelda game with English-speaking characters Navi had a set of English interjections The Wind Waker was the first Zelda game to give English voice acting to a wide variety of characters. Like the two N64 games in past years, The Wind Waker includes a tune that is heard during enemy proximity, but it is more developed because more notes and sounds of instruments are added when either Link or the enemy is attacked, especially when an attack is successful.

A similar audio technique is used when a mini-boss is faced; drums are added to the theme once Link or the miniboss engages the other. Bosses each have separate battle themes, marking a first for the series. The audio in cutscenes is in a recorded music format, as opposed to the MIDIs used for background music tracks, marking the first step towards live orchestrated music in The Legend of Zelda series.

Because of the three-month difference between the game's Japanese release in December 14, and North America's in March 24, , some moderately significant changes were made in the North American and international versions.

One of the more noticeable changes involves the fifth Triforce Chart ; in the Japanese version, the chart is found after recovering various Treasure Charts from the sea, with one chart pinpointing another's location, while in the international versions, these charts are found in dungeons and pinpoint the location of Silver Rupees instead.

Also, the locations of some Pieces of Heart have been changed; for example, in the Japanese version, the chest at the very end of the Savage Labyrinth contains a Yellow Rupee, while in the international versions, the same chest contains a Piece of Heart. The game is set in the Great Sea , a vast body of water consisting of 49 islands, which are of different sizes, shapes, and purposes. Some are inhabited islands, and they house dungeons, sidequests, shops, and many other things; these include Dragon Roost Island inhabited by the Rito Tribe, and guarded by the Sky Spirit Valoo , Forest Haven inhabited by the Korok tribe, and guarded by the earth spirit Great Deku Tree , Outset Island and Windfall Island both inhabited by Hylians.

Greatfish Isle used to be inhabited by Hylians as well and guarded by the sea spirit Jabun until Ganondorf destroyed it and cast a curse on the entire Great Sea. There are islands that are either uninhabited or overrun by monsters, but are still key places for Link's quest. Forsaken Fortress houses the whereabouts of the evil Ganondorf, and is where the girls hijacked by Helmaroc King are held captive.

The ancient Tower of the Gods shows the gateway to the deceased land of Hyrule , but it will only appear after the chosen one retrieves the Goddesses Pearls, and the aforementioned gateway will only open when that hero completes the challenges given to him by the deities.

Mother and Child Isles , Fire Mountain and Ice Ring Isle all house major treasure weapons and tools that help the young hero have access to Temples where the Sages blessing the Master Sword must pray; said temples are, respectively, in the Headstone Island and the Gale Isle.

Additionally, there are numerous islands where Link finds the widely-spoken Triumph Forks , which pinpoint the fragments of the Triforce of Courage as long as they're deciphered which can be done by negotiating with Tingle in Tingle Island. There are also islands that are similar to each other, for they share a similar purpose. For example, the three Triangle Islands are where Link must place the sacred Pearls in order to unveil the aforementioned Tower of the Gods.

Five islands house Great Fairy entities, ready to improve Link's capabilities for weapon ammunition or even money amounts. There are also Eye Reefs invaded by multiple enemies and belic cannons, hiding Treasure Charts that lead to much more special charts. These charts give Link location of a wide variety of quest items or secret features.

Finally, there are three archipelagos that are nothing but isolated rock formations with no possibility for human landing. The rest of the islands serve for optional and minor purposes, mainly collection of Treasure Charts and other prizes. The entire Great Sea has an area of 49 square units; the identity of the units is unknown, but they are most likely kilometers. The Wind Waker directly references places and events from Ocarina of Time and gives some indication of what happened between the two games, making clear that it happens after Ocarina of Time.

Some examples of background references include the prologue, the decorations within Hyrule Castle which allude to the Hero of Time with a sculpture and the Sages through the glass windows in the basement , the final dungeon being the same , etc. During the time of this game's release, the split timeline theory was confirmed by Eiji Aonuma in a summer Game Pro interview; [77] thus, the confirmed timeline placement for The Wind Waker is after the Adult ending of Ocarina of Time , but in a separate timeline from Majora's Mask and Twilight Princess , which both follow the Child ending.

It was later revealed to be a mistranslation and that they actually spoke of "hundreds of years. Link in this story is the Hero of Time "reborn", since he possesses the same skills as his predecessor despite not being an actual descendant.

The former game takes place shortly after the events of this game, and starts with Link and Tetra looking for a new land, beyond the realms of the Great Sea; the latter game takes place one century after Phantom Hourglass , and has various continuity nods to its two predecessors.

A limited edition version of the game was released only in Europe. The game was bundled with Master Quest in a single case, different from North America where Master Quest was only available as a pre-order bonus and came in a separate case. A limited edition pak was also released only in Europe. The bundle included a copy of the limited edition version of the game with Master Quest , a GameCube console available in both platinum and purple, and a controller matching the console's color.

The Wind Waker was commercially successful, selling around 3. However, most of the success comes from Europe and North America, as in Japan the game fared much worse than expected; [93] in fact, Eiji Aonuma commented that the low popularity of the game in the region would have meant the end of the franchise. Reviews of the game were mostly positive, especially in reference to the graphics style.

GameSpot editor Jeff Gerstmann called the game "The Wind Waker is a strong achievement in every way, from its stunning graphical presentation to its tight control and interesting story line," [96] but also criticized the relatively long periods of sailing particularly in regards of the search for the Triforce Shard collection and the relatively easy puzzles and boss battles.

From Eurogamer, another review site, Tom Bramwell also praised the game, giving his personal recommendation to it, although he also argued that Epona used to be a better means of transportation than the boat.

Consumers' reception on the game was positive, with an average reader score of 9. In , the impressions on the game using cel-shading graphics were nothing short of mixed, rendering the game as controversial as The Adventure of Link and Majora's Mask initially were in past decades.

He described the graphics as "animated C-quality Disney garbage. However, the game ultimately satisfied the consumer, leading to commercial and critical success. Yet, some players expressed complaints in regards of the sailing concept; [] opinions were also mixed in regards of Tingle 's role in this game, to the point that IGN editors requested his exclusion from the then-upcoming game Twilight Princess. Nonetheless, in , The Wind Waker was placed in the 26th position on IGN's reader list of greatest games of all time.

In addition, the Tingle Tuner has been replaced with the Tingle Bottle. CD-i Games. Hyrule Warriors Series. Satellaview Games. Tingle Series. Super Smash Bros. Zelda Wiki. This wiki contains spoilers! His friends call him The European, but that's just a coincidence. He's still playing Diablo 3. Review Marvel's Guardians of the Galaxy review - breezy but unfocused action. Recommended Beast Breaker review: smart, heart-warming strategy reminiscent of Peggle. Essential Metroid Dread review - a sublime return for a Nintendo icon.

Essential Outer Wilds Echoes of the Eye review - a wondrous, spooky addition to the solar system. Review Lost Judgment review - all-out action hampered by ill-judged story.

Assassin's Creed Valhalla reveals a teasing autumn roadmap. Players discover secret method to kill Kraid in Metroid Dread. Resident Evil Village walkthrough: A guide to surviving the horror adventure. Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it. Premium only The Eurogamer Podcast: how racing games defined one of our finest. Supporters only Letter from the Editor: Feast and famine. The 10 most popular stories of the day, delivered at 5pm UK time.

Never miss a thing. Will you support Eurogamer? Support us. Oli Welsh Editor-in-chief oliwelsh Oli is the editor of Eurogamer. Review Marvel's Guardians of the Galaxy review - breezy but unfocused action All over the space. Recommended Beast Breaker review: smart, heart-warming strategy reminiscent of Peggle A mouseketeer's adventure.

Essential Outer Wilds Echoes of the Eye review - a wondrous, spooky addition to the solar system Look again. Review Lost Judgment review - all-out action hampered by ill-judged story Lost cause. Assassin's Creed Valhalla reveals a teasing autumn roadmap Discovery Tour! Free updates! Spooky event! Players discover secret method to kill Kraid in Metroid Dread Can you stomach this? Resident Evil Village walkthrough: A guide to surviving the horror adventure Our abridged guide to completing the next chapter in Ethan Winters' story.

There are 8 game series left in our bracket tournament, get the rundown and vote wisely. You're Good to Go!

The Evolution of The Legend of Zelda We have been adventuring with our favorite sword wielding Hylian for a long time now, with Breath of the Wild out it is a perfect time to look back at When do Remasters Change Too Much? What's The Best Zelda? Show me more.



0コメント

  • 1000 / 1000