Upon entering the club, there'll be a guy leaning on the wall to your left. Speak with the man to learn that Expel 10 is Morinth's favorite band , which is a piece of information you should use later. Once you're in the club, there are several things you can do to get Morinth's attention. Here are all of the activities that pique the Asari's interest:.
After doing a few of these things, Morinth will approach you and invite you to sit with her. However, if you fail enough of them, the mission will come to a premature end, and you won't gain Samara's loyalty. Now you'll be sat down in a booth with Morinth, and you need to keep her interested. To do so, show confidence, express your love for power, talk about your desire for violence, and mention the things she likes from what you learned earlier. Select these dialog options:. If you say all of these things, she'll invite you to her place.
Alternatively, if you choose the wrong dialog options, it's possible to fail the mission permanently and be unable to gain Samara's loyalty. There are multiple items around her place that you can examine, but they don't impact the mission. When you're ready, engage the Asari in conversation again.
Use the Paragon or Renegade dialog options if possible , as it allows you to resist Morinth and gives you an extra option for the next sequence. Morinth will assume the appearance of her mother to avoid suspicion aboard the Normandy and will become part of the team.
It is best for players to select either Paragon or Renegade and exclusively make morality choices that fit their selected alignment. In addition, if a cutscene interrupt appears for the player's chosen alignment, they should take those actions as often as possible for bonus points.
To make it easier to pass this check, players should make sure to earn as many morality points as they possibly can , particularly in hubs like the Citadel, Omega, and Illium, and then initiate this mission as soon as Samara asks. She can use Submachine Guns and Assault Rifles in combat as well. Players can use her anywhere they would normally place Samara, especially during the Suicide Mission. Choosing to recruit Morinth does have a few drawbacks, however.
Shepard will receive an email from her sometime after visiting the Citadel and speaking with the Council the first time, and, during the mission on Lesuss and at Liara's Shadow Broker Information Terminal, Shepard can see emails from Morinth to her sisters that were intercepted by the Superintendent.
Later, during the assault on Earth, Morinth appears as a Banshee , having been changed like the other Ardat-Yakshi by the Reapers. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: TheLegendaryAur. User Info: Bloodlines It's a teleport.
You must finished the VIP section part first. Failing the Loyalty Mission will still complete it with most of the usual rewards, however Samara will not be Loyal and thus at risk at the end of the game. With one exception, you only get one shot at an activity. Two activities can only be passed by Paragons, and two can only be passed by Renegades. The remaining two are neutral. Horftin the Reporter In the bar section directly to the left of the entrance will be a man in a white suit named Horftin.
You can actually reject this activity at any time, and later accept at any time, without consequence.
If you pick "Eternity" first, "Terminal" twice, or "Goodbye" at any time, you fail the activity. Meln the Creep Directly across from the entrance on the central dance floor is a Turian named Meln making incredibly unsolicited advances on one of the Asari dancers. To pass, pick "Leave her alone" to hand his own sorry ass to him. Pick "Goodbye" and the dancer will knee him in the crotch herself, and you'll fail the activity.
Use the "Let's dance" charm and the two of you will dance together, passing the activity. Picking "Goodbye" or "I'm a good dancer" will fail the activity, as Shepard will either walk away or dance so poorly that Waera will leave.
Edwin the Bartender Paragon Only To the far left of the entryway will be a bar, tended to by a human named Edwin. Picking "I'll buy a round of drinks" and then "Let's do it" will have Shepard pay for a free round of drinks, passing the activity. Picking "Nothing, thanks" or "Drinks on the house" will fail the activity. Talk to him to try and insult him.
Answer either "Goodbye" or "They let you in" and you'll fail the activity. Vertin the Mugger Renegade Only Between the bar and the reporter parts of the bar, you can find a pair of turians on two seats talking about mugging someone, one of which is named Vertin.
Pick "Just leave" and "I'll help with your boss" to pay what they owe and pass the activity. You get no Morality Points and don't lose any of your actual credits. Picking "Goodbye" or "No muggings tonight! Court Morinth As soon as you pass any three of the activities listed above, Morinth will flag you over and offer a seat with her. Here's what you should do: Your opening reply doesn't really matter, and there are no Morality Points in this section, so pick whatever you like.
Avoid picking "Goodbye": that will instantly fail the Mission. Avoid picking "Justicars" or "Family", since these are related to Samara and thus Morinth will want nothing to do with them. Pick "Music", then make sure to use the clues and reply with "Expel 10" and "Hallex" to pass the topic. Pick "Art", then use the clues from Nef's Diary and reply with "I like the elcor Forta" and "Vaenia" to pass the topic. Pick "Travel", then reply with "I like the danger" and "Power is its own reward" to appeal to Morinth.
What happens next will depend on if you passed the Persuasion Check earlier: If you didn't pass the Persuasion Check, or otherwise picked "Can't To do this, follow these steps: First, make a Save when you first arrive in Morinth's apartment, as we instructed you earlier.
Next, complete the Mission and choose to kill either Samara or Morinth. This will unlock one of the two powers. Once you make it back to the Normandy, make a Save to make sure the game remembers it for later.
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